Entertainment Engineering, MS
Gain the expertise to build the systems that power immersive experiences in gaming, virtual reality and beyond. This program focuses on technical innovation, giving you the tools to create groundbreaking solutions for a rapidly evolving industry.
Quick facts
Locations
Credits
Additional facts
STEM-OPT extension eligible: No
International students (F1), this program is not eligible for the STEM-OPT extension.
Accreditation
Accredited by the Higher Learning Commission.
This program has a fee pending ABOR approval.
Degree description
The Master of Science program in entertainment engineering provides you with the technical expertise to design and develop the systems that power immersive experiences across gaming, virtual reality and related media. Emphasizing innovation, the program prepares you to engineer the underlying technologies that drive the entertainment industry's rapid evolution.
Through a multidisciplinary curriculum that integrates engineering, media and design, you gain a deep understanding of real-time interactive systems, computer graphics, computer vision and immersive technologies. The program helps you take your existing technical background and expand your skill set into areas that combine creativity with computational precision.
You are equipped to create transformative tools and platforms that support storytelling, interactivity, simulation and entertainment. Upon graduation, you will be well-positioned for careers in industries such as game development, extended reality, simulation, virtual production and interactive media.
By preparing you to lead in a dynamic, technology-driven field, the MS in entertainment engineering supports ASU's broader mission to address global challenges through forward-thinking research and education.
Curriculum
This graduate degree includes courses focused on a specialized topic, so you can advance your skills for further professional opportunities. Explore all courses below.
30 credit hours including the required applied project course (AME 593)
Required Core (15 credit hours) Restricted Electives (12 credit hours) Culminating Experience (3 credit hours) Additional Curriculum Information
AME 530 Philosophy of Media Technology (3)
AME 534 Machine Learning for Media Arts (3)
AME 551 Designing Extended-reality Experiences (3)
AME 554 Integrated Entertainment Systems (3)
DSC 551 Immersive Experience Design I (3)
AME 520 Movement and Computing (3)
AME 532 Creating Interactive Media (3)
CSE 570 Advanced Computer Graphics I (3)
CSE 578 Data Visualization (3)
EEE 515 Machine Vision and Pattern Recognition (3)
THP 555 Advanced Media Design (3)
AME 593 Applied Project (3)
Students select four of the courses in the restricted electives section in consultation with their program advisor.
Admission requirements
Here are the admission and application details
All students are required to meet general university admission requirements.
U.S. applicants (opens in new window) | International applicants (opens in new window) | English proficiency (opens in new window)
Applicants must fulfill the requirements of both the Graduate College and the Herberger Institute for Design and the Arts. Applicants are eligible to apply to the program if they have earned a bachelor's or master's degree in entertainment engineering, media arts, animation, game design, computer graphics, computer music, computer science, engineering or a related field from a regionally accredited institution. Applicants must have a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in the last 60 hours of a student's first bachelor's degree program, or applicants must have a minimum cumulative GPA of 3.00 (scale is 4.00 = "A") in an applicable master's degree program. Applicants are required to submit: Additional Admission Information The statement of purpose should explain in a concise and persuasive manner how the student's educational, professional and personal experiences inform their research and creative interests, and the student should elaborate on any aspect of their background that supports candidacy to The GAME School program.
An applicant whose native language is not English must provide proof of English proficiency regardless of current residency.
Application deadlines
| Session | Modality | Deadline | Type |
|---|---|---|---|
| Session A/C | In Person | 07/30 | Final* |
| Session A/C | In Person | 03/01 | Priority* |
| Session | Modality | Deadline | Type |
|---|---|---|---|
| Session A/C | In Person | 11/30 | Final* |
| Session A/C | In Person | 10/15 | Priority* |
*A final deadline means that all applications and application materials must be received by Admission Services by the deadline date. Applications that are incomplete may not be considered after the final deadline. Applications that are submitted past the final deadline may not be considered.
*A priority deadline means that applications submitted and completed before the priority deadline will receive priority consideration. Applications submitted after the priority deadlines will be reviewed in the order in which they were completed and on a space-available basis. An application is complete after all materials are received by Admission Services.
Paying for college
Use our calculator to estimate your full-time or part-time tuition fees for this program prior to any financial aid. Keep in mind that most of our students recieve financial aid, which can reduce out-of-pocket costs.
Get an estimateCareer opportunities
Graduates of this program can pursue the following careers:
- interaction content producer or designer
- LED volume network engineer or technical director
- media programmer
- multimedia installation integrator
- playback developer
- prototyping integrator
- technical director or VP supervisor
- video systems engineer or designer
- virtual production supervisor
Contact information
Use the contact information below to get in touch if you're a current student or have general questions.
Prospective students should fill out the Request for Information form.
The GAME School
|
STAUF-B 217
thegameschool@asu.edu
480-965-9432
Frequently asked questions about degree programs
Accelerated programs allow students the opportunity to expedite the completion of their degree.
Accelerated master's
These programs allow students to accelerate their studies to earn a bachelor's plus a master's degree in as few as five years (for some programs).
Each program has requirements students must meet to be eligible for consideration. Students typically receive approval to pursue the accelerated master's during the junior year of their bachelor's degree program. Interested students can learn about eligibility requirements and how to apply.
Concurrent degrees allow students to pursue their own personal or professional interests, earn two distinct degrees and receive two diplomas. To add a concurrent degree to your existing degree, work with your academic advisor.
Joint programs, or jointly conferred degrees, are offered by more than one college and provide opportunities for students to take advantage of the academic strengths of two academic units. Upon graduation, students are awarded one degree and one diploma conferred by two colleges.
ASU adds new programs to Degree Search frequently. Come back often and look for the "New Programs" option.
ASU Online offers programs in an entirely online format with multiple enrollment sessions throughout the year. See https://asuonline.asu.edu/ for more information.
The Western Regional Graduate Program (WRGP) provides a reduced tuition rate to non-resident graduate students who qualify. Visit the WRGP/WICHE webpage for more information: https://graduate.asu.edu/wiche.

